Well I thought of making this guide and IF any of the mods can move it to Tutrial And guides..
History
Prior to its English launch, Voyage Century Online was available to players in China, South Korea, and Germany. An alpha test open to 1000 players began on the English version on December 8, 2006 and an open beta version was launched on December 22, 2006. A warm-up event was staged the day before the open beta launch where players could take pictures of their characters with the GMs. The game's full version was released April 8, 2007[3]
Ships
There are three types of ships in Voyage Century: the Battle Ship, Raider Ship and Merchant ships. The battle ship is able to hold the most amount of cannons and can take the most amount of damage. The raider is the fastest ship and can hold the most amount of sailors. The merchant ship is the slowest ship of all and does not do well in battle but it has the highest loading capacity. Players are able to own any number of ships. There are 11 levels of ships ( lvl 12 ships will come in the new patch ) along with a special, beginner-only ship called the "Dragon Head Gunboat". Each type of ship is leveled up differently. The Battle Ship is leveled by fighting other ships in the battlefields. The raider is leveled up by exploring and spending time at sea and the merchant ship is leveled by trading. Once a ship has met the requirements, players must gather or buy the necessary materials needed to upgrade the ship. The Dragon Head Gunboat is a newly introduced ship which is given to new players. It is roughly equivalent to a level 5 battle ship and can go very fast but has a somewhat limited loading capacity. Also, you can encounter steering problems with the gunboat.
Ranks
The table below shows what ranks are achievable in Voyage Century Online. It also includes what nation, reputation,amity and silver is needed to gain them. Ranks are needed to wield certain weapons and armor. Amity is achieved by sinking ships nearby your country, you can also buy amity at a official. In order to get to a higher rank, you must have a certain amount of reputation.Reputation plays a great part of Voyage Century. Reputation is achieved by log books (from discoveries), treasures (from treasure maps), completing various quests, and sinking ships. Higher reputation will also cause your name to become more blue than others
== In the above image, the Pirate Level 0 is Wanderer, not Vagrant == Japanese Level 11 title is Shogun, not Xiu Lao == Japanese Level 12 title is Tenno == Pirate Level 3 is Steel Tooth, not Metal Tooth
Logistics system
The system is full of players who produce raw materials or craft goods that can be sold for a profit. These professions include: miner, logger, farmer, fisher, blacksmith, tailor, alchemist, and shipbuilder[6].
Skill/Stunt system
Skill levels, or the sum of them, determine a player's level. Each skill is currently capped at 120, and skills, with the exception of Voyage, is capped at level 31 unless promoted into the second phase. Players can promote a maximum of eight skills (9 skills for an extra 5million silver), after that, players must obtain a skill promoting book (either from the item mall or other players) to promote other skills. Stunts are subskills[7] within a skill, once a skill gets to the end of phase two which is level 100 you can then promote the skill into phase 3, and continue leveling that skill up to level 120.
Examples of some skills and their stunts[7]:
Voyage
Alert
Full Sail
Pursuit
Sea Battle
Cannon Fight
Grappling
Ramming
Eloquence
Purchasing
Negotiation
Vending
Bare-Hand
Increase load
Health restoration
Defence Increase %
Battle system
While any player can wield a weapon, the battle system creates characters that excel in combat. This system includes combatants on both land and sea, and also consists of pirates. The pirates are not a big threat, unless you are totally ambushed. There is always flotsam and jetsam on the water for you to pick up. Also, as you are on the high seas, there is chance of imperial ship attacks. "Imperial" in this case means attacked by country's ships. Depends on amity, you should stay clear of ships unless you want to kill them. Notice also that the high seas is a PvP area, so you can get blasted to kingdom come by Royal Highnesses, and the super gangsters. So, stock up with the newest stuff you can get!
There are 4 ways to fight a sea battle:
Cannon fight
In arming your ship, there are several types of cannon to choose from, each with their own strengths and weaknesses. The normal cannon gives a balanced range of attributes, whereas others are more specialized - The howitzer cannon has the greatest firing range but smallest firing angle, the buckshot has the widest firing angle but low range, and the quick-firer has the highest firing speed but lowest firepower. The higher the cannon fight level, the higher level cannons one can equip. Cannonballs differ too. Quick fiers are the best, normal one's shot every 2 seconds but give you like 2 extra fire power a cannon in 5 seconds.
Grappling battle
Grappling in battle means boarding an opponent's ship. The screen will be switched to a scene of a grappling battle where players can win by eliminating enemy sailors,the captain, damage their mast or they can cut themselves loose. Land fighting performance and sailor amount is vital to winning. If a player fails to grapple the enemy’s ship, there is a 20 second delay before another attempt at grappling is allowed. Putting points in the stunt grapple will improve accuracy and will allow you to equip better grappling guns. Grappling is great for raiders because of their high sailor capacities. However, only the captain and few of his men can board. That means everybody will not board. So, you have to be of a very high attack level to actually survive boarding a ship.
Ramming
The simple process of ramming another ship to do damage. A ram must first be bought from the shipyard boss and equipped. Larger ships and faster sailing speed will increase ramming damage. Ramming does damage to the hull only, and it is very useful when taking out a lower level ship in one blow.
Mines
Mines have the potential to do high amounts of damage to massed enemies, but can also do damage to friendly ships. There are many different kinds of mine, each with different attributes. There is a 20 second delay after the placement of a mine before it detonates.
Land Battle
There are four different types of weapons you can use for land battles:swords, axes, falchions and guns. Each has its own special abilities and advantages, one is often suited for one type of battle more than another, but unfortunately axe and gun users cannot compete with falchion and sword users at higher levels, although a sword user will be reluctant to admit it, falchion is widely excepted by high level players to be the best weapon in both 1v1 and group battles.
Sword has the lowest attack but has the hardest hitting ultimate skill, and is the most accurate.
Falchion has average attack but has low accuracy, with 20% more defense.
Axe has high attack but is quite slow, with -20% defense.
Gun has extremely high attack but low accuracy, with -70% defence.
Sword is 2nd only to falchion for 1 vs 1 PvP. It might be for captain duels, but you'll get mugged by the others. Falchion is best for killing mobs and boss's because you can hit all targets around you with the soul of sabre skill (get it at level 61). Otherwise, you can go "hyper" and destroy all enemies. Axe is best known for its special skill Rage Of god which does a hit on the enemy with 50% more damage with a 100% strikeback, which is a lot of damage if you have high attack, and falchion give a bonus 20% defense. However, it has some setbacks like accuracy. The axe usually hits stationary objects, objects walking away from you, and objects walking sideways. The gun is best for the runners and is best to use it when you are in a team of people where you know you are protected, because you will die easy when you have gun out because of the -70% defence. You might want to shoot someone and then turn and run for your life.
Skills chosen for each weapon also effects the style it performs best in. Weapon skill has four subskills for each weapon type and three for barehand. Bare hand experience is gained by fighting normally, preferably with or without a weapon. Barehand level affects a character's hitpoints, dodge (when a weapon isn't equipped) and accuracy. Experience is gained by causing damage to enemies and a bonus is given for finally killing the enemy.