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Taking Down Pearl Armed Merchant Ships With LVL2 Battleships

Taking Down Pearl Armed Merchant Ships With LVL2 Battleships

Well, I've been hearing that people aren't able to take down the Pearl Armed Merchant ships, and that's deturing them from being Caribbean Pirates. Well, I'm a Caribbean Pirate with a LVL 2 Battleship and will give my strategies to taking down the Pearl Ships! f02

First, before you become a Caribbean Pirate if this is your intent, make sure you have at least Cannon Fight LVL 2. Arm your right (or if you prefer left) side of your ship with quickfire cannons. Arm your other side with howitizers. This is how my ships is armed, both sides LVL 2 guns. Also, if you are going to win, you need some good ammo. I suggest having about 100 sail killing balls (I forget what they are called) onboard and 1-200 sailor killing balls as well as 100 hull balls if you wish. Apart from these specials, make sure you have plenty of normal cannon balls. I usually carry from 700 to 1000 normals onboard just because I go into battlefields a lot, and you run through ammo pretty fast using quickfires.

Now, do what you have to do to become a pirate if that is what you wish to do, I might make a guide for that later, and find your first, or possibly second... or third... Pearl Armed Merchant ship and engage it.

Broadsiding-
Immediatly after you enter the scene, drop anchor and make a 90 degree turn to expose your quickfires for the broadside. Arm your sail killing balls. Wait until the Pearl is in range and have autofire turned on and blast away at it's bow. Keep doing this until it passes through you (if you prefer reality, right before it passes through you, set sail and make another 90 degree turn to run parallel to it or make your own manuever to circle, but it's possible it will get away this way if you havn't damaged it enough yet. Also, if you use one of these tactics, you will get hit by their cannons.), where then, your other side howitizers will begin to blast away at it. Let 1 or 2 broadsides fire before you set sail again and chase after it. From here, you should be able to hit it 1 or 2 more times while in your turn to run parallel, but from then on, you should be faster than it as long as you're not hurt (as long as you're faster, switch your cannonballs back to normal balls) and be able to make weaves back and forth behind the Pearl to keep the cannons on it. Repeat this until you have either sunk the ship or until you board. Read "Boarding" to learn about this. I strongly suggest reading or else you will be in for a surprise. If you are going to board, use your sailor killing balls sometime in the mix of weaving behind the Pearl.

Boarding-
If you are going to board the Pearl, make sure you have broadsided it many times to take out sailors. Now, from past experience, even though you may think they hardly have any sailors, they will still kick your butt. I boarded once with 57 sailors and they hardly had green, killed everyone of mine including me. So, what I suggest, do not board unless you are a strong land battler and also, it is better to sink the ship trying to lower their sailors than it is to board to early and get killed. Obviously though, if you are boarding, just get their sailors as low as possibly you can, and then board.

Using these tactics should win you the battle without even having an enemy cannonball landing on your hull, as long as you let the Pearl pass through you. Congradulations!

Suggestions-
   1.) Have a pretty good financial base just so you can afford cannonballs.
   2.) Have a pretty good shipbuilding skill level just so you can repair for free if you get hurt.
   3.) Do NOT board to early!

These are all suggestions and don't have to be followed of coarse, I didn't follow everyone saying have a LVL 4 Battleship before you turn pirate    lol, but they will help you stay alive.

Remember also, your a pirate, be ruthless in your tactics and leave noone alive!

Hope this helped a little bit!

          - Maroon272 - Jimith on Columbus - Caribbean Pirate

~added to Guides Index --F

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Actually buckshot cannons' range help the same way too. This strategy will work on all straight-sailing NPC ships as long as they don't move away faster than you can put holes in their sails.

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cool so with this startegy you can hit down a high levle merchant ship lol

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cool so with this startegy you can hit down a high levle merchant ship lol


                        strategy                                   level

You suck so bad at spelling, forum junkie is your new title. f25

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Ya, well buckshots will help a lot, I just don't have them. Before I knew about cannon fight skill a while ago, I spent all my stunts on other things lol so I've only been able to get lvl 2 guns so far lol. And ya, but merchants all go strait lol! f02

Also, yes, you can take down high level ships like this, but I've never tried it on anything higher than a pearl ship lol!

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I've dropped Hades the same way except I start sailing as soon as it is close to the range of my buckshots, and i keep it just inside the angle of the range. Try to keep as straight a line with its path as you can and when needed do very shallow zig zags in front of it to send it to the other sides cannons.    Avoid clicking to close to your boat when steering or you end up looping around and loosing valuable distance.  Always get it far enough ahead so the anchor disappears when you go over it.  With the high angle of bucks you can get more hits in before it runs away.  As it closes I also use a fire grapple.  Once its slow enough use canisters(works good on hades anyway) .  This seem to work good and if your ship does good enough you can avoid being hit the whole time.   Did this with a lvl 4 BS and got a water lvl 10 Neptune drop :O)   Only down side is a really fast ship gets away if you screw up anything.   

Sorry if this sounds noobish but I am a noob and it took some trial and error to find what worked for me.

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just a quick note:

I have already written a full 2 part guide on becoming a caribbean pirate and what to do afterwards. I have also written a tortue guide so there is no need to write one. Save the energy

Also a very helpful guide.

Links to follow

Full Guide To Tortue City
How to Become a Caribbean Pirate from scratch
The Life of a Caribbean Pirate (What to do afterwards)
[edit - added links]

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1 Question.

How easy can u do it whid a dragon head gunboat (that has 37 cannons on each side and 11k hull durabiliti)

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really really really really easily
Look at the poor peg leg smuggler... why dont you leave him alone and sink some merchants instead? ^^

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Pearl, Sapphire, Ruby, maybe a diamond. Lvl 3 bs

I have taken down ruby, sapphire, pearl, and maybe a diamond. with somewhat similar tactics.

What i used.
armor piercing cannonballs(hull)
chain cannonballs(sails)
lvl 3 battleship
21 buckshots each side

What i did.
anchored right off turned left (or right, depends on which side had a better wind advantage). When i turned the direction i chose, lets say i chose left cause the wind would be more to my advantage on this side. I would turn roughly 270 degrees this direction. WHY: Given the buckies wide range i used all of it and made it so that the merchant ship as it moves in a straight line would be barely inside the range of my cannonfire, and with just on the edge of the highlighted area (which represents your cannon's range) on the mini-map. i would shoot off about 2 vollies of cannonfire at the oncoming merchant before it crossed through me(used auto fire). once it passed through me onto the otherside i'd let a volly of cannonfire be shot, and then i'd start sailing off. Again keep the merchant ship within the wide range of buckies, with these you should be able to creep into that area where you can stalk the merchant ship and fire at them while you are within their range distance wise, but their cannons can't reach you cause you're behind them but slightly off to the side. You should be able to avoid the cannonfire most of the time doing this.

Side-notes: Havent tested waiting for the first volly of cannonfire to be shot then sailing, i usually sail off A.S.A.P. after the merchant ship passes through me. (depends what kind of merchant you're fighting obviously if it's faster than you, you should sail off after it passes through your ship, but if it's a lower level ship-like a pearl-than it's fine to wait until your cannons fire once then sail(after the ship passes through of course))
Server: Da gama/Cook
In game I'm SoapMacTwain.
Proud Member of The_Order. =]

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